Darkest Dungeon Oddities (Curios): All effects
The gaming pearl Darkest Dungeon combines strategy and role-playing in one. Available on PC via Steam, it is important not to go mad in the dark fantasy world. We show how you can optimally use the curios.
Use Darkest Dungeon curios correctly
Darkest Dungeon is not only a challenge for the group of heroes in the game but also for the player himself. Countless dangers and opponents are just waiting for the heroes to bite into the eternal grass. Oddities (curios) are a welcome help, provided you use them correctly. We have listed all positive and negative effects, with what probability they occur and what items you need for them.
Oddities (curios) in all dungeons
- Abominable Altar (Eldritch Altar) Effects without subject:
50%: nothing
40%: stress +25
10%: negative tick effects with holy water:
100%: Heals negative tick - Shambler's Altar No effects without an object Torch effects:
100%: Summons Walkers - Stack of books effects without subject:
22.2%: stress +25
22.2%: positive tick (66.67%)
16.7%: diary page
16.7%: nothing
11.1%: negative tick (33.33%)
11.1%: light -25 effects with torch:
100%: stress +100 - Box (crate) effects without item:
75%: heirloom
25%: Nothing No effects with item - Backpack (Discarded Pack) Effects without subject:
60%: Equipment x1 + gold / gems x2 + diary page
20%: exploration
20%: Nothing No effects with item - Sack effects without object:
75%: gold
25%: Nothing No effects with item - Chest with heirlooms (Heirloom Chest) Effects without object:
75%: Heirloom x2
12.5%: bleeding
12.5%: Poisonous effects with skeleton keys:
100%: Heirloom x4 - Unused torch (sconce) effects without subject:
100% Torch x1 No effects with item - Unlocked Strongbox Effects without item:
75%: Loot x2
25%: Poisonous breath No effects with item
Oddities (curios) only in the ruins
- Alchemy Table Effects without subject:
50%: poisonous breath
25%: gold / gemstones x1
25%: No effects with torch or medicinal herbs
100%: light +100 or gold / gemstones x2 - Altar of Light Effects without a subject:
100%: Damage + 20% to the next camp Effects with Holy Water:
100%: damage + 30% to the next warehouse - Confession booth Effects without object:
50%: stress +15
25%: negative tick
25%: Gold / Accessory x6 + diary page effects with Holy Water:
100%: stress -30 - Bookshelf effects without subject:
20%: stress +15
20%: exploration
20%: diary page
20%: nothing
13.3%: positive tick
6.7%: negative tick - Decorative urn Effects without subject:
44.4%: gemstones / accessory x1 + gemstones x2
22.2%: Poisonous breath
22.2%: nothing
7.4%: disease cough
3.7%: Random disease effects with holy water or scoop:
100%: gemstones / accessory x2 + gemstones x2 or negative tick bad conscience - Iron Maiden effects without subject:
40%: Any loot x2
20%: negative tick claustrophobia
20%: nothing
13.3%: tetanus disease
6.7%: Disease effects with medicinal herbs:
100%: Any loot x2 - Holy fountain effects without object:
50%: Stress -10 + healing of status effects + healing of 5 HP
50%: Gold / Gemstones x2 Holy Water Effects:
100%: Stress -20 + healing status effects + healing 12 HP - Armor (Suit of Armor) Effects without item:
75%: Defense + 15% + Evasion +10 to the next camp
12.5%: Positive tick ruin adventurer
12.5%: Positive Tick Ruin Tactician No effects with item - Sarcophagus (Sarcophagus) effects without subject:
60%: Gold / Heirloom x2
20%: negative tick thanophobia
20%: nothing - Locked Display Cabinet Effects without subject:
50%: bleeding
50%: Poisonous effects with a shovel or skeleton key
100%: Gold / Heirloom x2 + Gold / Gemstones x2 or Gold / Heirloom x3 + Gold / Gemstones x2 - Locked Sarcophagus Effects without subject:
50%: bleeding
50%: Poisonous effects with a shovel or skeleton key
100%: gold / heirloom x1 + gold / accessory x1 or gold / heirloom x2 + gold / accessory x1
Oddities (curios) only in the labyrinth (Warrens)
- Bone Altar Effects without an object:
100%: Damage + 15% + Precision +10 + Critical + 5% to the next camp No effects with item - Pile of Bones effects without subject:
25%: Any loot x2
25%: random illness
25%: Negative tick Bloodthirsty
25%: Nothing effects with Holy Water:
100%: Any loot x2 - Corpse Cart (Dinner Cart) Effects without subject:
37.5%: food x1 + gold / accessory x1
25%: poisonous breath
25%: nothing
12.5%: Black pest disease effects with medicinal herbs:
100%: food x3 + gold / accessory x1 - Moonshine Barrel Effects without subject:
33.3%: Food x1 + Gold / Equipment x1
33.3%: poisonous breath
22.2%: nothing
11.1%: Negative tick drinker effects with medicinal herbs:
100%: damage + 30% to the next warehouse - Occult Scrawlings Effects without subject:
33.3%: positive tick
25%: stress +25
25%: nothing
16.7%: negative tick effects with holy water:
100%: dodge -20% - Sacrificial stone effects without object:
50%: stress +50
25%: Heals negative tick
12.5%: Positive tick labyrinth explorer
12.5%: Positive Tick Maze Thief No effects with item - Temporary dining table (Makeshift Dining Table) Effects without subject:
25%: food x1 + gold / equipment x1
25%: poisonous breath
25%: tapeworm disease
25%: Nothing effects with medicinal herbs:
100%: food x2 + gold / equipment x1 - Pile of Scrolls effects without a subject:
28.6%: exploration
28.6%: nothing
14.3%: stress +15
9.5%: positive tick
4.8%: Negative tick effects with torch:
100%: Heals negative tick - Gun frame (Rack of Blades) Effects without item:
40%: Gold / Gemstones x1 + Food x1
40%: bleeding
20%: Nothing effects with bandages:
100%: gold / gemstones x2 + food x1
Oddities (Curios) only in the forest (Weald)
- Old tree effects without subject:
50%: loot x2
25%: poisonous breath
25%: Nothing effects with antidote:
100%: loot x3 - Beast Carcass effects without subject:
42.9% food x1
19%: illness
14.3%: negative tick zoophobia
14.3%: Nothing effects with medicinal herbs:
100% food x2 - Mummified Remains Effects without subject:
40%: gold / accessory x1
40%: poisonous breath
20%: Nothing effects with bandages:
100%: gold / accessory x2 - Shallow grave effects without subject:
50%: poisonous breath
50%: disease effects with shovel:
100%: gems / heirloom x3 - Eerie spider web (Eerie Spiderweb) Effects without subject:
40%: gold / gemstones x1 + gemstones / accessory x1
40%: nothing:
10%: Negative tick Slow reflexes
10%: negative tick hurry with time effects with bandages:
100%: gold / gemstones x2 + gemstones / accessory x1 - Pristine Fountain Effects without subject:
100%: Stress -20 effects with holy water:
Stress -30 - Ancient coffin Effects without subject:
50%: Gold / Heirloom x2
33.3%: nothing
8.3%: Positive tick forest adventurer
8.3%: Positive Tick Forest Explorer No effects with item - Left Luggage effects without subject:
50%: loot x4 + diary page
50%: Poisonous effects with skeleton key or antidote:
Loot x3 - Troubling Effigy
25%: nothing
18.8%: positive tick
18.8%: negative tick
18.8%: bleeding
9.4%: poisonous breath
9.4%: Stress +15 effects with Holy Water:
Positive tick
Curiosities only in the sea cave
- Bas-relief effects without subject:
66.7%: positive tick
22.2%: negative tick
11.1%: Disease effects with shovel:
Stress +100 - Fischgötze (Fisch Idol) Effects without subject:
50%: damage -25% + accuracy -10 to the next camp
50%: Dodge -12 to the next camp Effects with Holy Water:
Damage + 18% to the next warehouse (50%) - Fish carcass Effects without subject:
50%: nothing
16.7%: gemstones / accessory x1 + gold / gemstones x1 + equipment x1
16.7%: Red plague disease
11.1%: Poisonous breath
5.6%: bleeding effects with medicinal herbs:
Gemstones / accessory x2 + gold / gemstones x1 + equipment x2 - Figurehead (Ship's Figurehead) Effects without object:
66.7%: stress -25
33.3%: damage + 20% + speed +4 to the next camp. No effects with item - Giant Oyster effects without subject:
40%: gold / accessory x2
40%: bleeding
20%: nothing effects with scoop or treat
Gold / Accessory x3 or Dodge +25 - Eerie Coral Effects without subject:
50%: stress -10
25%: stress +25
25%: Nothing effects with medicinal herbs:
Heals negative tick - Impure tidal pool (Brackish Tide Pool) Effects without subject:
75%: resistance to poisonous breath, bleeding, illness + 33% to the next camp
25%: disease effects with antidote:
Healing 5 HP (50%) + Stress -5 (50%) - Encrusted chest (Barnacle Crusted Chest) Effects without item:
50%: loot x2
25%: bleeding
25%: nothing effects with shovel:
Loot x3
Special curiosities (curios)
- Ancient artifact ( effects without object):
100%: Gold / Gemstones x3 Skeleton Key Effects:
Collectible accessory / puzzling trapezohedron x3
You can find even more tips about the game Darkest Dungeon in our next practical tip.