Fallout 4: All factions at a glance
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There are four factions in Fallout 4. As the game progresses, you must join one of the four factions. You will also make yourself an enemy of some of the other factions. You can find an overview of the four political groups here.
Fallout 4 - Faction 1: The Brotherhood of Steel
The Brotherhood of Steel always strives for technical progress and tries to enlarge its fleet.
- The Brotherhood of Steel is a military organization that sees itself as the top of humanity.
- You travel the wasteland with your huge vertibirds and large airships.
- Its leader is Elder Maxson. The Maxson family traditionally leads the Brotherhood of Steel, which can already be seen in Fallout 3.
- The fraternity always comes first and above the needs of an individual.
- The Brotherhood sees mankind as the only natural way of life and is on the hunt for all other creatures such as ghouls, super mutants and synths.
- The Brotherhood supports you with power armor and Paladin Danse as a companion.
Fallout 4 - Faction 2: The Minutemen
The Minutemen want to make life easier for the inhabitants of the wasteland.
- The Minutemen of the Commonwealth are led by Preston Garvey, who later makes you the new leader.
- The Minutemen is the first of the factions you encounter in the game.
- In many minutemen missions, you have to save and protect settlers, as this is the task of the minutemen.
- This is how you occupy settlements that you can then build on. You can also set up supply routes between the settlements.
Fallout 4 - Faction 3: The Railroad
The Railroad is a secret organization that operates underground.
- In contrast to the other groups, Railroad is on the side of the synths and is committed to their rights.
- The institute and the Brotherhood of Steel are bitter enemies of the Railroad.
- To find the Railroad, you need to follow the Freedom Trail, which starts in Boston Common.
Fallout 4 - Fraction 4: The Institute
The institute is the common enemy of all other groups, but also the greatest unknown at the beginning. Nobody seems to know anything specific about the institute.
- The institute was founded by a small group of intelligent people.
- They are responsible for the development of the synths that are to take the place of other people.
- Externally, synths are indistinguishable from normal people.
- In addition, the institute sends synth agents to the Commonwealth to eliminate synths that have fled.
- In the course of the main story, it is your job to gain access to the institute.
In the next practical tip you will find out who is the best companion in Fallout 4.