Grand Ages: Medieval - the best tips and tricks
With the right tips and tricks, it will be easier to succeed in the game "Grand Ages: Medieval". This includes the most important trade, siege and diplomacy tips that you can find in our practical tip.
Grand Ages Medieval: basic tips for the start
You should pay particular attention to the following points at the start of the game in order to ensure that you can get basic supplies quickly.
- Play the campaign instead of directly starting a free game. This explains all game features and introduces them gradually.
- You will find practical tips in many windows by clicking on the small 'i' at the top. This also works in the normal city window, for example.
- Make sure you have four cities as soon as possible. To do this, you need to train settlers who can found cities in clever locations.
- There are a total of 20 goods. 5 goods can be produced in each city. You should therefore cover all 20 goods in the four cities.
- First of all, you should grow basic goods such as wood, clay and grain in the first city. This is followed by the raw materials coal, honey, metals, salt, wool and furs. Only then should you produce metal goods and luxury goods, such as clothing.
- In every city you should have the same number of companies and raise them equally so that you always have suitable goods. Only the number of wood and clay companies should be a little higher. Then you have enough raw materials to build new businesses.
- If you can no longer build new factories, you must build a chapel. That increases the population limit.
- When you start a new city, you should make sure that it is at a sufficient distance from other cities. The circles of influence must not overlap too much.
Trading Tips and Tricks for "Grand Ages Medieval"
Trading is one of the main tasks in "Grand Ages Medieval" and crucially determines your account balance.
- Buy more carts for your dealer as soon as possible, otherwise he can only transport 100 units.
- As close as possible to one another, you should always have four cities that cover all 20 goods. You should define a trade route for each group of four.
- If you visit more than four cities in a route, you should use two dealers. This is the only way to get goods that you bought in the first city to the last city.
- You should set most of the trade routes to "Automatic", the AI dealer usually acts very skillfully. Nevertheless, it makes sense to control a dealer manually so that you can benefit from the bottlenecks to the maximum.
Tips for diplomacy and negotiations
Negotiations can take over cities peacefully. However, that costs a lot of gold.
- Negotiating with a mayor costs a lot of gold. To get a trading license or even buy the city, you should offer around five percent of your account balance.
- If the partner does not accept the bid, you should pay attention to their reaction. He often gives hints such as: "Double the bid".
- If your first offer is significantly too low, the partner aborts the negotiation completely.
- Negotiate with surrounding cities as soon as possible before the opponent does. As long as a city is neutral, it is easier to take it over.
- You can buy a city if approval is 95 percent among the population and 80 percent with the mayor.
Grand Ages Medieval: Tips for battles and sieges
The other way to take over cities is the aggressive method of siege.
- Note that in the event of a siege, the nearest town must supply all soldiers. Otherwise, the morale of the troops will drop.
- If the morale of the troops has dropped to 0, the troops break off the siege.
- As long as the siege continues, the troops demoralize the city until city morale has dropped to 0.
- You can recognize a siege by the tents around the city. The more troops besiege the city, the faster the city loses morale.
- When a tenting squad is attacked, it breaks off the siege to fight. Then the demoralization takes longer.
- To prevent this, you should intercept attacking troops with other troops early so that they do not get to the tenting troop.
- If your city is under siege, attack the tents accordingly to delay the takeover.
- After a successful takeover, you should disband some of the troops because they cost a lot of maintenance.