Shakes and Fidget: Find keys for dungeons
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In the online role-playing game Shakes and Fidget you need a certain level and a key for the dungeons to get in. In order to give you a better overview of the dungeons and to know where you can get the keys, we have dedicated ourselves to the problem in this practical tip.
Dungeons in Shakes and Fidget
All dungeons are listed here with their name, entry level and quest. You get the keys to most dungeons by completing a certain quest, which can only be completed at a certain level.
- The profaned catacombs from level 10. Key quest: "The dead are amazingly alive."
- The Mines of Gloria: from level 20. Key quest: "Happiness! Hard work is imminent."
- The ruins of Gnark: from level 30. Key quest: "Where the wild guys live ..."
- The cutthroat grotto: from level 40. Key quest: "Scimitar and crooked shops."
- The emerald scale altar: from level 50. Key quest: "We all have to make sacrifices ..."
- The sick tree: from level 70. Key quest: "Its roots extend to hellish depths." and to buy in the magic shop.
- The magma flow: from level 80. Key quest: "It gets hot in the underground."
- The Frost Blood Temple: from level 95. Key quest: "The blood freezes in your veins."
- The pyramid of madness: from level 110. Key quest: "Don't lose your mind or life!" and to buy in the gun shop.
- The Black Skull Fortress
- The circus of horror
- The hell
- The 13th floor
Dungeons 10 through 13
Dungeon 10 will not open until 1 through 9 are completed. Dungeon 11 only after 10 has ended; 12 and 13 also if the corresponding dungeon was ended before. You don't need any keys for these dungeons: they open automatically when the requirement is met.
Note
Keys 1 to 5 as well as 7 and 8 can only be found in the order. Keys 6 and 9 are exempted because they are also available for purchase.
Here you can find more tips on shakes and fidget.