Star Wars Battlefront Beta: Equipment & Weapons at a Glance
Your character and way of playing in the Star Wars Battlefront Beta is strongly determined by your weapons and equipment. We give you an overview of which weapons and equipment in the form of star maps are available to you and how you can get them.
Star Wars Battlefront Beta: weapons
- DH-17 blaster pistol: This weapon is characterized by a high rate of fire, especially at medium distances. You can purchase them from rank 3 for 750 credits.
- E-11 blaster rifle: the rifle is a weapon with high damage values even at greater distances, but only a reduced rate of fire with a longer cooling time. You can unlock this weapon from rank 4 for 450 galactic credits.
- A280C blaster rifle: The preferred standard weapon of the rebel faction offers a balanced mixture of range, rate of fire and damage. You can also add this weapon to your arsenal from rank 4 for 450 galactic credits.
- DLT-19 Heavy Blaster: With this weapon, larger groups of opponents are no problem. From rank 5, it is yours for 2, 250 credits.
Star Wars Battlefront Beta: Star Cards
- Thermal Detonator: This standard grenade has a cooldown of only 9 seconds. In addition, it causes great damage when used in a targeted manner. It is available from rank 2 for 100 galactic credits.
- Ion Shot: The Ion Shot increases the power of your primary weapon. It is active for 7 seconds and allows you to fire ion-charged projectiles, the cooldown is 20 seconds. However, the charges are limited. You have to buy new ammunition or, with a little luck, find it on the battlefields. From rank 3 you can buy Ion Shot for 500 Galactic Credits.
- Cycler Rifle: With this sniper rifle you can fire a sure shot from a great distance every 7 seconds. if enemies do not have full life energy, kill them directly with a single shot. The Cycler Rifle also easily penetrates shields. From rank 3 onwards, this star map is your property for 750 galactic credits.
- Ion Grenade: This grenade is even stronger than a thermal detonator. It causes massive damage to vehicles, shields and droids and can be used every 12 seconds. From rank 4 you can buy them for 1200 Galactic Credits.
- Personal Shield: You can activate this shield every 20 seconds for 7 seconds. It protects you from damage from energy weapons, but not from kinetic damage from cycler rifle or grenades. From rank 5, add the Personal Shield for 500 Galactic Credits to your arsenal.
- Sharpshooter: With headshot eliminations, the Sharpshooter reduces the cooldown of your other star maps in several levels from 1-3. It is particularly suitable in combination with the Cycler Rifle. You can use it from rank 5 for 4500 galactic credits.
- Jump Pack: The Jump Pack brings you significantly more mobility on the battlefields. It gives you courageous jumps that you can use to either escape or overcome obstacles. However, you can only jump once every 15 seconds - and only from rank 5 and for 2250 galactic credits.