Xbox One: What can the new controller do?
Not only the console has been improved, the peripheral devices of the XBox-One have also changed. This practical tip shows you what the new controller can do and what exactly has changed.
Redesign of a successful model - the new XBox-One controller
The new XBox controller looks quite similar to its predecessor - and yet a few things have been improved. The changes are only noticeable in detail, but still have a positive effect on handling:
- The basic layout of the buttons has remained the same. The analog sticks are still slightly offset and curved inwards, which makes handling easier to grip. The response time was also improved, albeit barely noticeably.
- The D-Pad finally became a real D-Pad. So cruciform, in contrast to the mixture of cruciform and circular, as is the case with the XBox-360 controller. This change was also explicitly requested by the community.
- The shoulder buttons were also particularly heavily processed, these now have so-called "rumble motors". These allow haptic feedback on the keys and thus ensure improved gameplay.
- The integrated headset connection now offers an increased data transfer rate and thus better call quality.
- What the "Start" and "Back" buttons were on the XBox-360 are "Menu" and "View" buttons on the new XBox. Both buttons can be used depending on the developer, for example the menu button could call up an "in-game menu" and the view button could display the current leather board.
- The Xbox One controller is currently not compatible with the PC. From 2014, Microsoft wants to change that and deliver a software patch.
If your decision regarding "PS4 or XBox-One" is still pending, this article could help you make the decision.